Sunday, May 22, 2011
PM8; The Relentless
Name: The Relentless
Classes: Fighter 2
Appearance: The grim visage of this heavily armored warrior is hidden behind a nondescript helm. He marches in perfect formation with this brothers and sisters in-arms, tower shield upraised and emblazoned with the heraldry of the dread Iron Baron.
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
CHA 9 (-1)
Speed 30 feet
AC 21 (10 + Dex 2 + armor 5 + shield 4)
[When adjacent to an ally AC = 25]
Flat Footed 19  , Touch 12
Ref 0 
Masterwork Short Sword - +4 to hit, 1d6+2 damage (19-20 x2 crit)
Longspear - +4 to hit, 1d8+3 damage (x3 crit) [Range/10 feet. When they are used to attack through the space of an ally, the target gets a +4 soft cover bonus to AC, effectively making the attack bonus +0]
Shortbow - +4 to hit, 1d6 damage (x3 crit) [range/60 feet]
Phalanx Fighting (+2 AC and +1 Reflex when within 5 feet of an ally who has the Phalanx Fighting feat, so long as you are using a light weapon and a large or tower shield)
Shield Wall (When you and an adjacent ally are each using a shield, your shield bonus to AC increases by 2)
Weapon Focus: Short Sword (+1 to attack with short swords)
Quick Draw (You can draw a weapon as a free action)
Warrior Of The Phalanx
Trained to fight in a group, you have difficulties when fighting alone.
Effect: You suffer a -4 penalty on attack rolls you make when not adjacent to an ally.
Climb - Ranks (5) + (str) - (armor check penalty 5 in armor, 15 with tower shield drawn) = 2 or -8
Intimidate - Ranks (5) + (cha)+ misc ()= 4
Shortbow (20 arrows)
Potion of Cure Light Wounds (1d8+1)
FLUFF AND TACTICS
While the occasional expendable band of orcs, wild men, or desperate serfs will find their way to the front line, the real backbone of Goramas' army are the Relentless. Several hundred strong, this elite fighting force makes deadly use of the shield wall, advancing over the battlefield like some inexorable dull gray tide. After their foes close to melee amidst a hail of arrow, they will always attempt to fight at least two rows "deep", with the ranks behind those at point making attacks with the longspears over the shoulders of their fellows.
If someone in the front rank is badly hurt, he will blow on a whistle to signal the other Relentless to reorganize so he might move to the back to quaff a healing potion and take up a spear. The one who will move up stabs the head of his spear into the ground, then make use of quick draw to ready his sword and shield, making an attack as he moves into position. The others shift around until the injured warrior is in his own proper place, and the battle doesn't skip a beat.
The mortality rate among these warriors is remarkably low, due in large part to the fact that they are very cautious about closing with a mage. A good way to make sure you get shot full of arrows is to wear a billowing robe in sight of the Relentless.