Sunday, October 14, 2012

Personae Malevolent 13 - Curcubiter

Prepare for a very Frightful Time!

Curcubiter (Chaotic Evil)

Looking for all the world like regular plump orange pumpkins (at least until they open their eyes and mouths), cucubiters have ambitions of world conquest swirling about in their loamy brains. Though initially created when regular pumpkins were pollinated by fiendish bees, they are able to breed true. Woe betide any who should behold a patch of these villainous vegetables rolling downhill in their direction!

Initiative +3; Speed 20 ft. (4 sq.); CR 1; HP 9
Senses Darkvision (60 feet), Low-Light Vision; Perception +1
AC15, touch 14, flat-footed 12 (+3 Dex,  size, +2 natural)
Fort +3, Ref +3, Will +1
Immune paralysis, sleep, poison, polymorph, stunning
Melee Bite +5 (1d4+1/20/x2) and
Vines x2 +5 x2 (1d3+1/20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Rolling Charge (As a full round action, draw all vines into body and charge in a straight line up to 80 feet to make a slam attack. +7 to hit, 1d8+2. Any target struck by a rolling charge is subject to a trip attempt.
Str 12,  Dex 17, Con 12, Int 10, Wis 13, Cha 14
Base Atk +2; CMB +3; CMD 16 (immune to trip) 
Skills Perception +1, Sense Motive +1, Stealth +7
Feats Weapon Finesse
Hypnotic Gaze (1/1d10 rounds) (Ex) Hypnotize a single target using gaze attack. The target takes no hostile actions, and moves toward the curcubiter at their regular move speed to attempt to place the curcubiter on their head as a full round action. DC 13 Will negates. A new save may be attempted at the beginning of each of the target's turns.
Domination Once a curcubiter is on someone's head, the target falls under their complete control. Use the original creature's physical stats with the curcubiter's ability bonuses added as enhancement, while using the curcubiter's mental statistics. The curcubiter is still able to use its bite attack, though it loses the use of its vines, rolling charge, and gaze attacks.
Darkvision (60 feet)
Plant Traits
Light Blindness (Ex) Dazed for 1 round if exposed suddenly to bright light.
Low-Light Vision

Environment - Gardens, forests, low hills.
Organization - Solitary, pie (2-4), or patch (5-50).
Treasure none, or whatever a possessed creature carries.

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